﻿using System;
using System.Collections.Generic;
using UnityEngine;

public class StateDataBase
{
    public int id;

    public string name = "";

    public Vector2 editorPosition;

    public List<int> transitionToStateIDs = new List<int>();
    public List<int> transitionFromStateIDs = new List<int>();

    public StateDataBase() { }
}

